Global Game Jam 2026

Scene in Engine

Scene in Engine

Model showcase in Maya

Model showcase in Maya

My university was invited to participate in the Global Game Jam 2026, which was a huge honour. I teamed up with a handful of classmates over the course of a weekend to create a small demo based on the prompt "Mask". We decided on the idea of a hitman style game where the player must navigate through a sci-fi slash Victorian era level, using stealth mechanics to not get caught by the guards, to reach their goal of assassinating their target. I was the 3d modeller in the team, and my job was to create all the assets and work closely with the level designer to create a cohesive asset pack for them to utilize. With the unique theme of Victorian and cyberpunk, i decided on having Victorian style architecture with more city style, skyscraper buildings and props to sell the theme. To save time, the models weren't to be textured but to have a shader applied in Unreal Engine by the programmers. You can find the complete game here: https://globalgamejam.org/games/2026/maskquerade-3